Knight Online old and normal accessories: Ring of Courage, Platinum Earring and conversion materials
Old and normal accessories, Scrap of Steel, Nest Scrap, Soft Stone
Source / rights
Image / usage information: Knight Online — Mgame / NTTGame.

What are old accessories in Knight Online?

Accessories whose names start with "Old" (Old Ring of Courage, Old Platinum Earring and so on) are old versions. Their in-game description says "Too old to go with other accessories". Since the stats match the normal item they do the same job when worn, but they can't be upgraded like normal ones, so players prefer to convert them.

Old vs normal accessories

Old, normal and normal +3 stats
AccessoryOld and normal (+0)Normal +3
Amulet of Strength STR +15, Max HP +50 AC +6, STR +30, Max HP +125
Belt of Strength STR +8, Max HP +50 AC +6, STR +20, Max HP +125
Elemental Pendant AC +20, HP +10, INT +5, MP +5, Max HP +150, Max MP +100, poison res. +20, curse res. +20 AC +35, HP +25, INT +12, MP +12, Max HP +375, Max MP +250, poison res. +30, curse res. +30
Platinum Earring AC +20, STR +5, HP +5 AC +35, STR +12, HP +12
Ring of Courage AC +30, STR +7, HP +7, Max HP +50, flame res. +20, curse res. +30 AC +45, STR +17, HP +17, Max HP +125, flame res. +30, curse res. +40
Ring of Life AC +50, HP +7, DEX +7, Max HP +50, Max MP +50, lightning res. +20, curse res. +30 AC +65, HP +17, DEX +17, Max HP +125, Max MP +125, lightning res. +30, curse res. +40
Warrior's Earring AC +15, STR +5, Max HP +80, flame res. +10, ice res. +10, lightning res. +10, poison res. +30 AC +21, STR +12, Max HP +160, flame res. +20, ice res. +20, lightning res. +20, poison res. +30

For example, Platinum Earring gives AC 20, STR 5, HP 5 at +0 and AC 35, STR 12, HP 12 at +3. Old Platinum Earring stays at AC 20, STR 5, HP 5.

How do you convert old accessories?

  1. Collect 3 of the same old accessory, 50 Scrap of Steel, 5 Nest Scrap and 1 Soft Stone. All of the materials exist as items in the game.
  2. Go to the anvil in Moradon and open accessory combining.
  3. Put the materials in and start the attempt. If it succeeds you get the normal accessory.

NTTGame hasn't published the success rate. Players assume about 30%, and that a failed attempt uses up the materials. Converting is a gamble; do the math below before trying.

Is converting old accessories worth it?

One attempt costs 3 × old accessory price + 50 × Scrap of Steel + 5 × Nest Scrap + 1 × Soft Stone. It only makes sense if success rate × normal accessory price is higher than that cost. At 30% you need about 3.3 attempts per normal accessory, so unless the normal accessory sells for at least 3.3 times one attempt, you lose in the long run.

Example (prices are examples; use your server's market)
ItemValue
3 old accessories (10M each) 30M
50 Scrap of Steel (0.3M each) 15M
5 Nest Scrap (1M each) 5M
1 Soft Stone 5M
Cost of one attempt 55M
Average attempts at 30% 3.3
Average cost of one normal accessory about 183M

If the normal accessory sells below 183M, selling the old one is better in this example. To break an accessory down later, see Accessory disassembly: how many scrolls from +3 to +0?.

Old accessory list and stats

Stats of all 59 old accessories in the client, with the normal version's +3 stats:

Knight Online old accessories and stats
Old accessoryStatsNormal +3
Old Agate Earring AC +20, HP +5, MP +5 AC +35, HP +12, MP +12
Old Agate Ring AC +5, HP +10, magic res. +20, poison res. +10 AC +11, HP +25, magic res. +30, poison res. +20
Old Amulet of Curse STR +10, HP +10, DEX +10, INT +10, MP +10, Max HP -100, Max MP -100 AC +6, STR +25, HP +25, DEX +25, INT +25, MP +25, Max HP -200, Max MP -200
Old Amulet of Dexterity DEX +15, Max MP +50 AC +6, DEX +30, Max MP +125
Old Amulet of Goddess HP +5, INT +20, Max HP +150, Max MP +50 —
Old Amulet of Health HP +15, Max MP +50 AC +6, HP +30, Max MP +125
Old Amulet of Intelligence INT +15, Max HP +50 AC +6, INT +30, Max HP +125
Old Amulet of Magic Power MP +15, Max HP +50 AC +6, MP +30, Max HP +125
Old Amulet of Strength STR +15, Max HP +50 AC +6, STR +30, Max HP +125
Old Belt Of Quickness Max HP +50 —
Old Belt of Intelligence INT +8, Max MP +50 AC +6, INT +20, Max MP +125
Old Belt of Life HP +8, Max HP +50 AC +6, HP +20, Max HP +125
Old Belt of Strength STR +8, Max HP +50 AC +6, STR +20, Max HP +125
Old Black Dragon Necklace DEX +10, Max HP +100, magic res. +50 AC +6, DEX +25, Max HP +250, magic res. +70
Old Blue Dragon Necklace MP +10, Max HP +100, lightning res. +50 AC +6, MP +25, Max HP +250, lightning res. +70
Old Bronze Belt AC +20 AC +26
Old Bronze Earring AC +10, HP +8 AC +20, HP +20
Old Crystal Belt MP +10, Max MP +50 AC +6, MP +25, Max MP +125
Old Crystal Earring AC +10, MP +8 AC +20, MP +20
Old Crystal Necklace HP +10, MP +10, Max MP +150 AC +6, HP +30, MP +30, Max MP +375
Old Crystal Ring MP +10, Max HP +50, poison res. +10, curse res. +20 AC +6, MP +25, Max HP +125, poison res. +20, curse res. +20
Old Diamond Ring AC +20, STR +10, lightning res. +20, magic res. +20 AC +35, STR +25, lightning res. +30, magic res. +30
Old Elemental Necklace Max HP +100, flame res. +20, ice res. +20, lightning res. +20, magic res. +20, poison res. +20, curse res. +20 AC +6, Max HP +250, flame res. +30, ice res. +30, lightning res. +30, magic res. +30, poison res. +30, curse res. +30
Old Elemental Pendant AC +20, HP +10, INT +5, MP +5, Max HP +150, Max MP +100, poison res. +20, curse res. +20 AC +35, HP +25, INT +12, MP +12, Max HP +375, Max MP +250, poison res. +30, curse res. +30
Old Elf Belt AC +30, DEX +10, evasion +20, hit rate +20 AC +36, DEX +25, evasion +26, hit rate +26
Old Elf Metal Earring AC +20, HP +5, DEX +5 AC +35, HP +12, DEX +12
Old Elf Ring DEX +10, magic res. +20, poison res. +10 AC +6, DEX +25, magic res. +30, poison res. +20
Old Emerald Ring AC +15, Max HP +50, Max MP +50, poison res. +10, curse res. +20 AC +21, Max HP +125, Max MP +125, poison res. +20, curse res. +30
Old Fire Belt flame res. +50, evasion +30 AC +6, flame res. +65, evasion +39
Old Flame Ring AC +20, HP +5, DEX +5, MP +5, flame res. +20, ice res. +5, lightning res. +5, flame dmg +30 AC +35, HP +12, DEX +12, MP +12, flame res. +30, ice res. +15, lightning res. +15, flame dmg +75
Old Gold Earring AC +10, INT +8 —
Old Gold Ring AC +10, Max HP +50, magic res. +20, poison res. +10 AC +16, Max HP +125, magic res. +30, poison res. +20
Old Green Dragon Necklace HP +10, Max MP +100, poison res. +50 AC +6, HP +25, Max MP +250, poison res. +70
Old Ice Belt ice res. +50, evasion +30 AC +6, ice res. +65, evasion +39
Old Imir Ring AC +20, HP +5, DEX +5, MP +5, flame res. +5, ice res. +5, lightning res. +20, lightning dmg +30 AC +35, HP +12, DEX +12, MP +12, flame res. +15, ice res. +15, lightning res. +30, lightning dmg +75
Old Kekuri Belt AC +30, flame res. +30, evasion +30 AC +36, flame res. +39, evasion +39
Old Mage Earring AC +10, MP +5, Max HP +20, Max MP +40, flame res. +10, ice res. +10, lightning res. +10, magic res. +30 AC +16, MP +12, Max HP +50, Max MP +100, flame res. +20, ice res. +20, lightning res. +20, magic res. +39
Old Mana Belt MP +8, Max MP +50 AC +6, MP +20, Max MP +125
Old Necklace of Quickness Max MP +50 Max MP +200
Old Opal Earring AC +10, STR +8 AC +20, STR +20
Old Opal Ring AC +5, Max MP +100, ice res. +20, curse res. +20 AC +11, Max MP +250, ice res. +30, curse res. +30
Old Platinum Earring AC +20, STR +5, HP +5 AC +35, STR +12, HP +12
Old Platinum Ring AC +20, INT +10, Max MP +50, magic res. +20 AC +35, INT +25, Max MP +125, magic res. +30
Old Priest Pendant AC +20, STR +5, DEX +10, INT +10, Max MP +100, magic res. +15, poison res. +15, curse res. +15 AC +35, STR +12, DEX +25, INT +25, Max MP +250, magic res. +25, poison res. +25, curse res. +25
Old Priest's Earring AC +15, INT +5, Max HP +50, Max MP +40, flame res. +10, ice res. +10, lightning res. +10, magic res. +10, poison res. +10 —
Old Red Dragon Necklace INT +10, Max MP +100, flame res. +50 AC +6, INT +25, Max MP +250, flame res. +70
Old Ring of Courage AC +30, STR +7, HP +7, Max HP +50, flame res. +20, curse res. +30 AC +45, STR +17, HP +17, Max HP +125, flame res. +30, curse res. +40
Old Ring of Life AC +50, HP +7, DEX +7, Max HP +50, Max MP +50, lightning res. +20, curse res. +30 AC +65, HP +17, DEX +17, Max HP +125, Max MP +125, lightning res. +30, curse res. +40
Old Rogue's Earring AC +10, DEX +5, Max HP +40, Max MP +40, flame res. +10, ice res. +10, lightning res. +10 —
Old Ruby Ring AC +15, Max HP +100, poison res. +10, curse res. +20 AC +21, Max HP +250, poison res. +20, curse res. +30
Old Secret Silver Earring AC +20, HP +10 AC +35, HP +25
Old Shio Tears AC +20, HP +5, DEX +5, MP +5, flame res. +5, ice res. +20, lightning res. +5, ice dmg +30 AC +35, HP +12, DEX +12, MP +12, flame res. +15, ice res. +30, lightning res. +15, ice dmg +75
Old Silver Earring AC +10, DEX +8 AC +20, DEX +20
Old Silver Ring AC +10, Max MP +50, flame res. +20, curse res. +20 AC +16, Max MP +125, flame res. +26, curse res. +30
Old Skeleton Belt AC +30, ice res. +30, hit rate +50 AC +36, ice res. +39, hit rate +50
Old Warrior Pendant AC +20, STR +5, HP +5, DEX +5, Max HP +100, Max MP +150, flame res. +30, ice res. +10, lightning res. +10 AC +35, STR +12, HP +12, DEX +12, Max HP +250, Max MP +375, flame res. +40, ice res. +20, lightning res. +20
Old Warrior's Earring AC +15, STR +5, Max HP +80, flame res. +10, ice res. +10, lightning res. +10, poison res. +30 AC +21, STR +12, Max HP +160, flame res. +20, ice res. +20, lightning res. +20, poison res. +30
Old White Dragon Necklace STR +10, Max HP +100, ice res. +50 AC +6, STR +25, Max HP +250, ice res. +70
Old White Silver Earring AC +20, HP +5, INT +5 —

FAQ

Can old accessories be upgraded?
Their description says they're too old to combine with other accessories. That's why players convert them to normal accessories instead.
What is the old accessory conversion rate?
No official rate has been published. Players use about 30% in their math.
Is there a stat difference between old and normal accessories?
Barely: 53 of 59 old accessories give the same stats as the normal version. The difference is that normal accessories go up to +3.

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