
Source / rights
Entry rule, NPC and timing
| Item | Rule |
|---|---|
| Level | 70 and above |
| Registration NPC | [Reserve Knight Captain] Rugur (Karus) / Belldan (El Morad), Eslant |
| Party setup | 8 vs 8; parties are formed automatically on entry |
| Start | 10 minutes after registration closes |
| Duration | 50 minutes in the official guide; the in-game timer is authoritative |
| Frequency | Twice a day, morning and night in server time |
Event times follow server time and shift by an hour with daylight saving. Entries at 07:40 and 22:40 in summer time and 08:40 and 23:40 in winter time have been the long-standing pattern; NTTGame announces time changes on its forum. For the exact time, check the timer on the registration NPC or the in-game event calendar.
Matching starts from the highest levels. If you applied at level 70 and the slots are full, higher-level players are placed first even if you registered earlier. Not getting in at low level is the matching rule, not a bug.
Rooms and route
| Room | Who enters | Contents | How the gate opens |
|---|---|---|---|
| Room 1 | Your nation only | 4 strong monsters dropping gems | When cleared, or after 10 minutes at most |
| Room 2 | Your nation only | 4 strong monsters dropping gems | When cleared, or after 10 minutes at most |
| Room 3 | Your nation only | 4 strong monsters dropping gems | When cleared, or after 10 minutes at most |
| Room 4 | Both nations | Devabird | The event ends when Devabird dies |
The first three rooms are race-specific, so you never meet the other team there. The four monsters in each room drop Black, Green or Blue Gems. If a room is not cleared within 10 minutes the gate opens anyway, but the slower side enters the fourth room late and reaches Devabird after the opponent. Buff, transform and stock potions before entry; time lost in a room feeds straight into the Devabird race.
Who wins?
- The side that kills Devabird wins.
- If Devabird is still alive when time runs out, the side with more enemy player kills wins.
- Equal kill counts mean both sides lose.
- Rewards require staying inside until the final monster dies; leaving early forfeits them.
Rewards
| Reward | Who receives it | Note |
|---|---|---|
| EXP | Winning side | 50,000,000 with Premium, 20,000,000 without |
| Spirit Talisman Fragment | Everyone | 2 for a win, 1 for a loss; 40 fragments make a Spirit Talisman at Mekin |
| Gem by level bracket | Everyone | Losers Black; 70–72 Green, 73–74 Blue, 75–76 Yellow, 77–78 Red, 79+ Silvery |
| Devabird drop | The side that kills Devabird | Silvery Gem, Silver Bar and rarely Gold Bar |
| Enhanced Silver Gem exchange | Everyone | Exchange option at the entrance NPCs (October 2024 update) |
The gem table works by level bracket: the gem type changes, not the quantity. During event periods extra rewards such as JR Daily Coins are added; in 2026, 30 Daily Coins are exchanged at Mekin for a Blessed Talisman Enhancement Item. These extras depend on the event calendar and are not always available.
Checklist before entry
- Level 70 or above, and able to reach Eslant?
- Be at the NPC a few minutes before registration; once it closes you cannot enter.
- Potions, transformation scrolls and repairs ready; there is no town inside.
- Know your party role: mages and archers speed up the room monsters, priests hold buffs and heals, warriors take the front.
- In the Devabird room the other team is present too; let the party leader decide whether to hit Devabird or the opponents first.

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